by Lee Morrison
For the past two weeks I have been discussing some of the combative principles we use in Urban Combatives. These principles and concepts often offer a workable solution for a myriad of situations. In combatives — if physical confrontation is unavoidable in the first place, of course — our ideal model for “use of force” is always to work from a proactive or preemptive perspective. The best defense is a good offense, period! However, if you are unable to seize the initiative and find yourself reacting to something someone is doing to you (never ideal), then you are working from a counteroffensive perspective.
Counteroffensive principles and concepts have proven themselves a lot more workable under the duress of a fight than specific technical responses. Many methods of martial training and even reality-based self-defense rely way too much on collecting technical responses and excessive solutions to a single problem. The trouble with this methodology is the more options you have for one stimulus, the more time it takes to respond, á la Hick’s law. Using these combative principles offers an adaptable approach to a variety of scenarios, which is a lot more useful under stress — particularly when you are adrenalized and your cognitive decision-making process is severely compromised.
Two weeks ago I covered the combative principles of Cover, Crash, and Counter; last week my subject was the High-Low Principle. Today I conclude the three-part combative principles series with Flanking.
The principle of flanking has been employed in warfare since the days of Alexander the Great. This principle is extremely valid from a street combatives perspective offering multiple uses to a variety of scenarios, including simple preemption. What follows is its application to both attempted weapon access and multiple assailants from a two-on-one perspective.
Lee Morrison is the founder of Urban Combatives and is featured in the the Paladin DVDs Put Him Out!, Mass Attacks, Urban Combatives, Volume 1, and Urban Combatives, Volume 2.